Mind - nhs Trusts
+240%
increase in data types collected for sharing
+75%
increase in willingness to share data
+40%
increase in  engagement with clinicians
+50%
increase in trust between patients and parents
Designing a Safe Space for Youth Mental Health
In adolescent mental health, the relationships between the patient, their parents, and clinicians form a complex and interdependent network we refer to as the "Triangle of Care." Each point of the triangle represents a critical component in the support system, and the interactions between them significantly impact the effectiveness of care.

Design challenge: How can we facilitate improved communication within the Triangle of Care without compromising trust?

My role
I worked as a user researcher and UI designer on this project, leading both the research and design phases. I planned and conducted remote user interviews over Zoom, speaking with a wide range of user groups to uncover their goals, behaviours, and pain points. I prepared interview scripts, recruited participants, and facilitated in-depth conversations to ensure we captured meaningful insights.

Based on the findings, I created interactive prototypes and tested them with users to validate our ideas.
Users
We selected 8 users to engage with through interviews and shadowing sessions. To gain a deep understanding of their needs, we connected with not only the users themselves but also their parents and carers. We conducted a range of interviews and asked users to walk us through their current care systems, explaining how they interact with them. This helped us identify key patterns and insights, which we used to develop detailed user personas.
Persona Insights:
Through our research, we identified two core user personas with distinct yet overlapping needs, both primarily centered around communication challenges. Each persona faced unique difficulties in expressing themselves, but a key commonality was their discomfort in communicating sensitive issues with both clinicians and parents.

The main difference between the two personas lay in where they felt more comfortable sharing their thoughts and emotions:One group of users felt more at ease opening up to clinicians in a structured, professional setting.The other group felt more comfortable sharing with parents or in a more familiar, informal environment.

A crucial insight that emerged was the importance of creating a safe space for users to express personal and mental health concerns. Facilitating open and trusted communication channels tailored to each user's comfort zone is key to addressing their underlying emotional and psychological needs.
Hypothesis and Approach:
We developed the hypothesis that while it’s natural for issues to arise and circumstances to change over time, the key to supporting users lies in enabling them to share at their own pace and on their own terms. We recognized that fostering a sense of control and comfort around communication would be essential in helping users open up and manage their emotional well-being more effectively.

Step 1: Building Comfort Through Private Reflection

Our first step was to create a space where users could privately record and reflect on their feelings without the pressure of immediate sharing. We designed this feature to allow users to express themselves in a low-stakes, personal setting—free from judgment or expectation. By providing a private outlet, users could gradually build confidence in recognizing and articulating their emotions.

Step 2: Developing Tools for Emotional Management

Once users felt comfortable recording their feelings, we introduced a set of tools to help them process and manage these emotions more effectively:Mood Tracker: A feature that allows users to log their emotional states over time, helping them identify patterns and triggers.Goal Setting: A structured feature that empowers users to set emotional or personal goals, encouraging proactive steps toward mental well-being.

Step 3: Empowering Users to Seek Help When Ready

By helping users recognize and manage their emotions independently, we aimed to give them greater clarity about their needs. This, in turn, would help them reach a point where they could confidently decide when and how to seek help. The goal was to shift from reactive, potentially overwhelming sharing to more intentional communication—enabling users to express their needs clearly and at the right time. This approach would prevent miscommunication and emotional fatigue, fostering a healthier and more effective support system.

By allowing users to engage with their emotions privately and equipping them with the right tools, we created a pathway for them to feel more in control of their emotional health. This not only reduced the risk of oversharing and misunderstanding but also helped users develop a stronger sense of self-awareness and emotional independence.
Usability Testing:
Since we didn’t have access to build the app right away, we decided to create a proof of concept to test our ideas and gather early feedback. Instead of sending out prototypes remotely, we opted to invite users to our office for in-person testing. This allowed us to not only observe their interaction with the app directly but also conduct real-time interviews to gather deeper insights into their experience and emotional responses.

Testing Setup and Process

We invited users to visit our office once a week over a six-week period.

During each session, users interacted with the app through our testing portal and UI, providing us with valuable feedback on both functionality and design.

Users were encouraged to record their thoughts and experiences using the app, allowing us to track their emotional responses and engagement levels over time.

Insights:
Iteration and Improvement

The in-person format allowed us to have immediate, open conversations with users after each session. This gave us actionable insights that we used to refine and improve multiple features after the first round of testing. For example, we enhanced the mood-tracking functionality, simplified the goal-setting process, and adjusted the overall user flow to make it more intuitive.

Outcome and Impact

Over the six-week testing period, we saw a noticeable improvement in how users engaged with the app and managed their emotions. Users became more comfortable expressing their feelings, and their confidence in recognizing and articulating their needs grew steadily.

Most significantly, there was a marked improvement in how they communicated with their parents and how those relationships evolved. Users reported feeling more understood and supported, which reinforced our belief that empowering them to share at their own pace was key to building healthier communication patterns.
This hands-on testing approach not only validated our core design principles but also highlighted how thoughtful, user-centered adjustments could drive meaningful behavioral and emotional improvements.

A collections of animated illustrations inspired by the modernist artworks of Piet Mondrian and the De Stijl movment

See Gallery

THE DE
STIJIL MOVEMENT

Piet Mondrian, Composition en couleur A, 1917, Kröller-Müller Museum

De Stijl marked the onset of modernist thought, discarding symbols and aiming for pure abstraction devoid of natural form.

From the unprecedented devastation of World War 1, an aesthetic emerged, seeking to express a sense of order and spiritual harmony in the new society.

Learn More

PIET
MONDRIAN

Piet Mondrian’s early worked reflected the style of Dutch masters, painting still life and landscapes. He was influenced by his Parisian counterparts and was always in search of the new.

His style visibly changed in 1905, shifting his focus to rhythm and structure. This then evolved to the abstract art which we now know him by.

Project Context

This case study is based on a project for an NHS trust, but I've changed names and some details insights in this project.
We kicked off with discovery phase to understand user needs and context, aligning with GDS to “do research, talk to users, don’t make assumptions”​.

The project followed UK GDS guidelines on naming and design. We avoided obscure branding, ensuring the product name clearly reflects its purpose​gds-way.digital.cabinet-office.gov.uk.

"Clinican Data Dashboard" was chosen as a working title, blending “clinic” and “assistant,” but we consistently referred to it with a descriptive tagline (“Data Dashboard”) to maintain clarity​.
From day one, we grounded the work in GDS’s design principles start with user needs above all​ given the sensitive context and diverse users (clinicians, young people, and parents).


Personas, Dr.Thompson –Clinical Psychologist

45 years old, Lead Psychologist at OXtree’s adolescent clinic. 15+ years of experience. Manages a caseload of 20 teens. Tech proficiency: Moderate


Goals & Needs:

Quickly overview patient’s recent mood and activities before sessions (to target therapy where needed).

Identify warning signs or trends (e.g. sustained low mood, withdrawal) early, to intervene.

Streamline documentation. Wants one place to see patient info rather than paper notes, emails, and EHR.


Clinical Psychologist
An animated illustration of typical Mondrian painting, identified by thick strokes and primary colors.
A harmonious world in Mondrian’s mind.
Gravity Game with Mondrian

A collections of animated illustrations inspired by the modernist artworks of Piet Mondrian and the De Stijl movment

See Gallery

THE DE
STIJIL MOVEMENT

Piet Mondrian, Composition en couleur A, 1917, Kröller-Müller Museum

De Stijl marked the onset of modernist thought, discarding symbols and aiming for pure abstraction devoid of natural form.

From the unprecedented devastation of World War 1, an aesthetic emerged, seeking to express a sense of order and spiritual harmony in the new society.

Learn More

PIET
MONDRIAN

Piet Mondrian’s early worked reflected the style of Dutch masters, painting still life and landscapes. He was influenced by his Parisian counterparts and was always in search of the new.

His style visibly changed in 1905, shifting his focus to rhythm and structure. This then evolved to the abstract art which we now know him by.

Project Context

We kicked off with an in-depth discovery phase aligning with GDS’s mandate to “do research, talk to users, don’t make assumptions”​.

All 5 clinicians successfully navigated the prototype and found the data presented useful. They particularly liked the patient timeline graph and the alert flag on concerning entries.

They found some terminology confusing. We had labeled the mood graph “Wellbeing Score over 4 weeks” – two clinicians weren’t sure if a higher score meant good or bad. We quickly realised we should use clearer labels (like “Mood (1=low, 10=high)”).

An animated illustration of typical Mondrian painting, identified by thick strokes and primary colors.
A harmonious world in Mondrian’s mind.
Gravity Game with Mondrian